Recent Posts

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1
General Discussion / Re: ATTN Russians
« Last post by Pandaprewmaster325 on Today at 01:22:29 PM »
I would just like to remind people a warcraft 2 site has politics thread which is a phenomenon these days to allow political discussion in threads (im looking at you hive workshop)
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hero custom sprites so far

Those look pretty fine the 2 grunt models are exactly what I thought about deathwing look pretty intimidating danath is like how I imagined he would look and overall I can say pretty good stuff a mixture of original ogre model combined with some blue of the model seen in the picture would work well for dentarg and I think thats its for orc heroes
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Strategy & Replays / Re: Rebalancing warcraft 2: human edition
« Last post by dannyldd on September 19, 2024, 08:27:06 PM »
hero custom sprites so far
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Strategy & Replays / Re: Rebalancing warcraft 2: human edition
« Last post by Pandaprewmaster325 on September 19, 2024, 07:22:41 PM »
Another thoughtful post today so I thought about some model editing what if we gonna give each hero a unique model ? Well here is what I came up with why am posting this here you ask? Cuz if it proves possible to edit models I would include that in the upcoming mod I will make inshallah 

So for the orc heroes:
dentarg model would be an ogre with some blue runes across his body to make him resemble more of his portrait

grom hellscream would lack a 2nd shoulder pad to make him look like his up to date appearance now if I remember right he has a shoulder pad on his left shoulder in wc3

Kargath would be hmmm lets see now I have seen edited models but replacing one of this guy hands with his axe? Well that will be interesting to see

Teron gorefiend ...Well if you look closely he is the only hero in the game with unique appearance his hood covering his face looks different to a normal death knight  its slightly smaller

Deathwing for this guy I think the most optimal thing would be just recoloring the whole of the dragon model to black

Human heroes:

Alleria would have a hood and a slightly visible blue rune covering a part of her face

Danath well I think just replacing the footman head with a head that looks like danath would do it may look awkward tho

Tyralyuon or whatever his name is I think there is 2 ways to go with this one either a normal knight with glowing eyes or replace the head with that of a one resembling tyralyuon I can't get his name right and don't even try to correct me on this

Khadgar is simple just slightly grey beard or the entirety of his beard is grey

Kurdian and skyree well the dwarf kurdian would have some blue runes on his cheeks maybe some blue runes across the gryphon skyree too that would do

And as a reminder to whoever is reading this I still haven't thought about a new bonus for the human transport ships.

Most of these requests or ideas are already covered up within my mods.

You can check out either of the mods:
my Universal patch v11 (multiplayer) https://gamebanana.com/mods/507336 or
Universal patch v12 (single player) https://gamebanana.com/mods/514538

Danath has a unique fan-made sprite where he has uncovered bald head and you can even see his eyes... probably need 640x480 resolution or taking a screenshot to see better his eyes

Alleria has Ranger hood that also Ranger unit has in-game

Turalyon has yellow eyes and light-blue hammer sprite, made by Incos - community member. Same for Uther I think

Lothar has unique fan-made sprite with white head hair and beard

Deathwing has unique fan-made sprite with a 2x size dragon and black skin color. It looks very big.

Dentarg does not have an unique sprite, even though Incos - community member did a blue skin colored ogre sprite. But in these mods I set this sprite to be used for some Ogres & Ogre-magi.

Kurdran & khadgar don't have actual sprites that i could change nor find.

I have a zuljin green head hair sprite but didn't apply it. I had the same feeling for Lothar since this character have so little usage in just one campaign map and very little used for custom maps.

I have a custom Grunt sprite in the mods where the unit only has one eye and bald green head. But i did not use it for Grom or Kargath. Yet, I also use another fan-made sprite that looks like a Commander Grunt for some randomized grunts but not for these heroes.

I think that's it. But you can check them all by looking into these mods.



Whoa I would like to see pics or videos that showcases these things not necessary if u can't do so your help and mistral aid is already appreciated mate.
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Strategy & Replays / Re: Rebalancing warcraft 2: human edition
« Last post by Pandaprewmaster325 on September 19, 2024, 07:18:55 PM »
you mean edit sprites? yes its very easy you can change GRP files with progs you can find on en.war2.ru/downloads/
and you can use code from my plugins on my github to load files from folder and change them in game on fly


That's sounds good I will definitely take a look at these.
6
Strategy & Replays / Re: Rebalancing warcraft 2: human edition
« Last post by dannyldd on September 19, 2024, 01:20:17 PM »
Another thoughtful post today so I thought about some model editing what if we gonna give each hero a unique model ? Well here is what I came up with why am posting this here you ask? Cuz if it proves possible to edit models I would include that in the upcoming mod I will make inshallah 

So for the orc heroes:
dentarg model would be an ogre with some blue runes across his body to make him resemble more of his portrait

grom hellscream would lack a 2nd shoulder pad to make him look like his up to date appearance now if I remember right he has a shoulder pad on his left shoulder in wc3

Kargath would be hmmm lets see now I have seen edited models but replacing one of this guy hands with his axe? Well that will be interesting to see

Teron gorefiend ...Well if you look closely he is the only hero in the game with unique appearance his hood covering his face looks different to a normal death knight  its slightly smaller

Deathwing for this guy I think the most optimal thing would be just recoloring the whole of the dragon model to black

Human heroes:

Alleria would have a hood and a slightly visible blue rune covering a part of her face

Danath well I think just replacing the footman head with a head that looks like danath would do it may look awkward tho

Tyralyuon or whatever his name is I think there is 2 ways to go with this one either a normal knight with glowing eyes or replace the head with that of a one resembling tyralyuon I can't get his name right and don't even try to correct me on this

Khadgar is simple just slightly grey beard or the entirety of his beard is grey

Kurdian and skyree well the dwarf kurdian would have some blue runes on his cheeks maybe some blue runes across the gryphon skyree too that would do

And as a reminder to whoever is reading this I still haven't thought about a new bonus for the human transport ships.

Most of these requests or ideas are already covered up within my mods.

You can check out either of the mods:
my Universal patch v11 (multiplayer) https://gamebanana.com/mods/507336 or
Universal patch v12 (single player) https://gamebanana.com/mods/514538

Danath has a unique fan-made sprite where he has uncovered bald head and you can even see his eyes... probably need 640x480 resolution or taking a screenshot to see better his eyes

Alleria has Ranger hood that also Ranger unit has in-game

Turalyon has yellow eyes and light-blue hammer sprite, made by Incos - community member. Same for Uther I think

Lothar has unique fan-made sprite with white head hair and beard

Deathwing has unique fan-made sprite with a 2x size dragon and black skin color. It looks very big.

Dentarg does not have an unique sprite, even though Incos - community member did a blue skin colored ogre sprite. But in these mods I set this sprite to be used for some Ogres & Ogre-magi.

Kurdran & khadgar don't have actual sprites that i could change nor find.

I have a zuljin green head hair sprite but didn't apply it. I had the same feeling for Lothar since this character have so little usage in just one campaign map and very little used for custom maps.

I have a custom Grunt sprite in the mods where the unit only has one eye and bald green head. But i did not use it for Grom or Kargath. Yet, I also use another fan-made sprite that looks like a Commander Grunt for some randomized grunts but not for these heroes.

I think that's it. But you can check them all by looking into these mods.
7
Strategy & Replays / Re: Rebalancing warcraft 2: human edition
« Last post by Mistral on September 19, 2024, 10:38:15 AM »
you mean edit sprites? yes its very easy you can change GRP files with progs you can find on en.war2.ru/downloads/
and you can use code from my plugins on my github to load files from folder and change them in game on fly
8
Strategy & Replays / Re: Rebalancing warcraft 2: human edition
« Last post by Pandaprewmaster325 on September 19, 2024, 08:51:20 AM »
Another thoughtful post today so I thought about some model editing what if we gonna give each hero a unique model ? Well here is what I came up with why am posting this here you ask? Cuz if it proves possible to edit models I would include that in the upcoming mod I will make inshallah 

So for the orc heroes:
dentarg model would be an ogre with some blue runes across his body to make him resemble more of his portrait

grom hellscream would lack a 2nd shoulder pad to make him look like his up to date appearance now if I remember right he has a shoulder pad on his left shoulder in wc3

Kargath would be hmmm lets see now I have seen edited models but replacing one of this guy hands with his axe? Well that will be interesting to see

Teron gorefiend ...Well if you look closely he is the only hero in the game with unique appearance his hood covering his face looks different to a normal death knight  its slightly smaller

Deathwing for this guy I think the most optimal thing would be just recoloring the whole of the dragon model to black

Human heroes:

Alleria would have a hood and a slightly visible blue rune covering a part of her face

Danath well I think just replacing the footman head with a head that looks like danath would do it may look awkward tho

Tyralyuon or whatever his name is I think there is 2 ways to go with this one either a normal knight with glowing eyes or replace the head with that of a one resembling tyralyuon I can't get his name right and don't even try to correct me on this

Khadgar is simple just slightly grey beard or the entirety of his beard is grey

Kurdian and skyree well the dwarf kurdian would have some blue runes on his cheeks maybe some blue runes across the gryphon skyree too that would do

And as a reminder to whoever is reading this I still haven't thought about a new bonus for the human transport ships.
9
Mods & Development / Re: Extremely basic questions from an extreme newbie.
« Last post by Raistlin_Majere on September 16, 2024, 10:16:56 PM »
check out my github on other war2 mods
https://github.com/Mistral-war2ru/War2Mod
seq_change function is what can be used to change units animation speed from C++ code

Thanks!
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Mods & Development / Re: Extremely basic questions from an extreme newbie.
« Last post by Mistral on September 16, 2024, 07:57:09 AM »
check out my github on other war2 mods
https://github.com/Mistral-war2ru/War2Mod
seq_change function is what can be used to change units animation speed from C++ code
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