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Server.War2.ru / Re: Who reads these posts?
« on: May 26, 2025, 03:19:28 AM »
I don't post/play much anymore but still regularly view some threads whenever theres a new post.
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Im starting to like this guy posts feels like its a weird dream put into words had a couple strange dreams....but man the torah? The book of the jews right? What does it have to do with studying god and how does this relate to warcraft 2???
What's next kingdom of heaven being on the moon and NASA lying to us about werewolves on mars?
You know integration is starting to seem pretty understandable compared to this.
and the reason i stopped it was because i knew it was likely to happen...
any time an event is supposed to happen on the server, Tupac im assuming or some other fuck who never got any attention from their parents comes along and tries to fuck it up.
imagine changing the chess board in 2023.But I understand some people want to be stuck in the past and refuse to embrace change.
thats HD for war2.
Any of the iS
What kind of loser would do this
I could definitely see them being used from mills in a tower war as a meatshield for towers while the peons kill each other, or for helping peons escape when someone loses the war. when combined with the manual control towers though, not sure!Add trolls to lumbermill?!Your idea is interesting but non-upgraded axers really do basically zero damage in battle, so that's why they're mostly only useful on hitting a choke line or disrupting a rep peon. So, even if they don't occupy a barracks for training, I still think it will be rare for people to expend the money to train them when they could spend that elsewhere. My opinion is that the upgrades need to be cheap and quick, so they can get to the higher damage in a more realistic way.
I really believe that there's also a good change that will make the game only better and won't bring balance issues. We have too little trolls and archers as a combat unit in the game, mostly you can see people make 1 to stop someone's repair or break a stalemate of grunts standing in tight spaces. I'm talking about early game, not when newbs reach dragons and go for them. And again, you don't even need trolls / archers against those kind of people either. So here's my point: why don't we see trolls / archers in the game? Are they too expensive to afford them? - no. Are they unusabely weak? - no, but they are weaker than grunts in most scenarious and that is all that matters. It shouldn't be like that in a strategy game. They are not used just because they share the same building so that they waste barracks' training time. What I propose is to add them to lumber mill also alongside barracks so they can be produced there as an additional unit from an additional production facility. There will not be any conflict between trolls and grunts/ogres anymore and those, who want to play tier 1 / tier 2 aggression - will have more options. Options - is the correct word and you want to have more options in a strategy game. They are still weak and cost as much as a grunt, but you can build them at least now without making less grunts. You will see those one or two trolls in the army more often and be glad about it. The unit is cool, just very underused because of that issue.
Also if it's impossible to play the cinematics ingame when they're meant to be played, perhaps some indication on map end or the scorescreen
I think there are probably people who require an ally to finish the first few levels on the campaign.
The game is way too good, basicly same as the original one but with some fix and amazing graphic quality, just sad that i pick a trash caractere, barb is way too bad as main caractere dont pick it, whatever im going for sorc when the ladder start.