I discussed with a lot of new players since I joined war2.ru and there is one common thing that always comes out of it "I don't want to play because I am bad" also "players are just super rude when you don't perform well" etc we all have heard that don't we?
My point is the following:
Since when did it become more cool and rewarding to win a game than to have a challenging and hard game even though we might or will most likely loose it?
Well from what I see the way we do stats does go this way, and trust me even though all say stats are stupid and don't mean anything some people do take it pretty seriously.
Here is one example:
I played a game against a player that was much stronger than me (I wont give any name its not the point) but he tried something that went wrong and instead of playing the game as it was and have a challenging and hard game he basically asked me to ally victory as he really wasn't planning to loose a game like for real! You join a game and play it only if you think you wont loose? Because I didn't want that person to feel bad I accepted but hey man if that is not misplaced pride what is that?
Thus the question above ^
So my proposal is the following we remove these counters all together, they don't mean anything they just encourage people to put value in the win more than the fun and the challenge a game brings. So from what I see they just don't bring anything good to the game at all so lets just get rid of them.
So you might argue well then how do we know people skill levels, and I say well you never did know... At least now if the guy was surfing it wont change your stupid stats so you can quit whining about it play the game make yourself an idea of that player's level and next game you can already balance it better.
If we really want to have some kind of ranking system it should be separated from the usual games people play. And surely it should adopt a elo system where there is no reward when you win against a much lower elo player.
Here is one explaination of how it could work:
VIDEO
How Elo Ratings Are Calculated - YouTube But for casual games they should have no recording so that people don't feel punished when they try crazy stupid things to make the games more fun / tricky.
Some people (me to take one random example) genuinely don't care about their stats so when I feel my team is a bit stacked I play something that is most likely to under-perform but still is fun and can work so that everyone has a chance to win and most of the time it even is rewarding to win that way or even loose if you put a good fight and it was intense. I would like us to try to encourage these kind of behaviors.
If that happens then new players might not loose as many games and if they do well at least there will not be a constant reminder for anyone so see and pick on.
They should be proud of playing the game even though its hard.
In that way they even deserve more respect than some much stronger players if you ask me
So yeah my point we remove them counters so we get:
> less judging and bullying over meaningless numbers.
> less incentive to stack teams
> less misplaced pride that goes in the way of fun
> less punishing risk taking
> more fun for everyone overall