Poll

I am not playing the 1vs1 ladder because..

I don’t like 1vs1
3 (25%)
I play only GOW
0 (0%)
I will play, just did not get the time yet
2 (16.7%)
I am playing the ladder
3 (25%)
Other reason
4 (33.3%)

Total Members Voted: 12

Author Topic: LADDER ON - Beta season  (Read 6444 times)

Offline Dudakurten

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Re: LADDER ON - Beta season
« Reply #15 on: December 04, 2024, 07:15:31 AM »
Short pool added

Offline Dudakurten

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Re: LADDER ON - Beta season
« Reply #16 on: December 09, 2024, 05:01:32 AM »
1st week thoughts.

26 players
49 games

Still very low participation, but is a start.
Some assumptions:

- fixed bugs and changed maps
- I would say 90% or more don’t even know this exists
- people don’t like 1vs1 competitive
- people don’t like to play other maps (even after the changes to get more friendly, and gow is on the list)

Let’s see how it will go for the second week.

Happy to hear suggestions.

After 2 weeks we have…

30 players (+ 4)
73 games played (+ 24)


Offline Nox

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Re: LADDER ON - Beta season
« Reply #17 on: December 10, 2024, 03:09:52 PM »
1st week thoughts.

26 players
49 games

Still very low participation, but is a start.
Some assumptions:

- fixed bugs and changed maps
- I would say 90% or more don’t even know this exists
- people don’t like 1vs1 competitive
- people don’t like to play other maps (even after the changes to get more friendly, and gow is on the list)

Let’s see how it will go for the second week.

Happy to hear suggestions.

You forgot to fix one of the most important thing, i told you to put High ressource everywhere, but you still keep it random.

Peoples have already hard time with random map, and you want to put random ressource over it, one step at time, but you dont listen.

And now it's a bit late, because peoples already assume its random ressource and they will probably never try again because of it.

Also, next time, try to containt yourself at giving free win to u8, pretty sure peoples are tired seing this guy abbussing of every ladder tournament they see everywhere.
« Last Edit: December 10, 2024, 03:17:06 PM by Nox »
Mr.120apm aka U8! Best player of the world losing 4v3 against Phillip5256.

Offline {Lance}

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Re: LADDER ON - Beta season
« Reply #18 on: December 10, 2024, 10:52:30 PM »
It's 2024.  Competitive war2 ended decades ago around 2010.  Kali was the peak between 1996 - 2006.  War2's headstone should read "1996 - 2006".  Kali was more populated than Bnet and competitive via cases ladder even after Bnet's release with its built in total trash glicko system.  Kali lived on several years into bnet's existence with very solid populations but around 2006 it really dropped off heavily as people got use to bnet's new interface and realizing bnet would never fix it's crap ladder.  I think Axolotl still has his season 1 (somethin like that,  I forget which season it was) trophy photo up.  The ladder on bnet lasted I think 3 or 4 seasons before people realized it was not ever going to be fixed and just stopped participating in it in any competitive way.  There hasnt been a replacement ever since that brought back the urge to compete competitively.  Even if one existed,  I couldnt anyway.  I play 1 handed in 2024+.  Arthritis prevents me from using hotkeys.  So if I show up in any ladder stats anywhere,  know that it was not intentional.

I assume this is about the "mist" ladder btw,  which uses the same exact FAILED system that Bnet used in 1999.  Just take a look at u8's rating on the "mist" ladder currently and you'll quickly see why it was such a miserable utter and total failure.  It's nothing but a grinding reward system.  The person that grinds out the most wins against complete noobs wins the season.  Simple.  Of course,  I explained all this before this "mist" ladder was even developed and was just a discussion somewhere here in the forums.  I explained why it would never work and now you have a working example of just why it's such a bad example when viewing u8's game stats.  Just take a look at how his glicko continued to rise even though he wasnt playing anyone any better,  it was all vs a single player (which makes this system easy to game and it appears thats exactly what he did which isnt surprising in the least,  it was warned before this ladder even existed that thats what would happen).  The false assumption that just because Blizz uses it,  that it must be a good system is COMPLETELY misguided.  Blizzard doesnt care about competitiveness.  It only cares about making people stay in their games as much as possible and grinding is how they do that across ALL their titles.  Glicko's only use is a match making GUESS.  And thats it.  Thats all it is,  a guess.  Which is usually wrong in grindy environments.  There are plenty of complaints about it in other title's forums.  Just take a look at Hearthstone's forums and you'll quickly realize this.  You're just not going to find a better system than rung based.

Elo is far older than blizzard (glicko is based on elo).  It was designed for chess in the early 1900s which is an in person game where games could last HOURS or even DAYS at a time.  Grinding out wins at chess against new players is not possible in a real in person officially sanctioned way which is why it works well for chess but not something like War2 or any online game for that matter.  What you have developed isnt really elo.  It's closer to glicko, if not an outright copy of it and simply not showing the RD value.  However,  it doesnt matter if you use elo or glicko.  The end result is the same.  You can game them both by grinding out wins vs lesser players (as you can see with u8's current ranking and was explained b4 this dumb idea was put into motion).  Something you simply cannot do in a rung based system.
« Last Edit: December 10, 2024, 11:52:59 PM by {Lance} »
Dk At hall is cause I started with temple at start and didn't need the castle . Not a hack .  I wouldn't bother editing a ss btw

^---- Dellam doesnt hack!  See, even by his own admission, no hack!!  LMFAO.

Offline Nox

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Re: LADDER ON - Beta season
« Reply #19 on: December 11, 2024, 12:25:50 AM »
It's 2024.  Competitive war2 ended decades ago around 2010.  Kali was the peak between 1996 - 2006.  War2's headstone should read "1996 - 2006".  Kali was more populated than Bnet and competitive via cases ladder even after Bnet's release with its built in total trash glicko system.  Kali lived on several years into bnet's existence with very solid populations but around 2006 it really dropped off heavily as people got use to bnet's new interface and realizing bnet would never fix it's crap ladder.  I think Axolotl still has his season 1 (somethin like that,  I forget which season it was) trophy photo up.  The ladder on bnet lasted I think 3 or 4 seasons before people realized it was not ever going to be fixed and just stopped participating in it in any competitive way.  There hasnt been a replacement ever since that brought back the urge to compete competitively.  Even if one existed,  I couldnt anyway.  I play 1 handed in 2024+.  Arthritis prevents me from using hotkeys.  So if I show up in any ladder stats anywhere,  know that it was not intentional.

I assume this is about the "mist" ladder btw,  which uses the same exact FAILED system that Bnet used in 1999.  Just take a look at u8's rating on the "mist" ladder currently and you'll quickly see why it was such a miserable utter and total failure.  It's nothing but a grinding reward system.  The person that grinds out the most wins against complete noobs wins the season.  Simple.  Of course,  I explained all this before this "mist" ladder was even developed and was just a discussion somewhere here in the forums.  I explained why it would never work and now you have a working example of just why it's such a bad example when viewing u8's game stats.  Just take a look at how his glicko continued to rise even though he wasnt playing anyone any better,  it was all vs a single player (which makes this system easy to game and it appears thats exactly what he did which isnt surprising in the least,  it was warned before this ladder even existed that thats what would happen).  The false assumption that just because Blizz uses it,  that it must be a good system is COMPLETELY misguided.  Blizzard doesnt care about competitiveness.  It only cares about making people stay in their games as much as possible and grinding is how they do that across ALL their titles.  Glicko's only use is a match making GUESS.  And thats it.  Thats all it is,  a guess.  Which is usually wrong in grindy environments.  There are plenty of complaints about it in other title's forums.  Just take a look at Hearthstone's forums and you'll quickly realize this.  You're just not going to find a better system than rung based.

Elo is far older than blizzard (glicko is based on elo).  It was designed for chess in the early 1900s which is an in person game where games could last HOURS or even DAYS at a time.  Grinding out wins at chess against new players is not possible in a real in person officially sanctioned way which is why it works well for chess but not something like War2 or any online game for that matter.  What you have developed isnt really elo.  It's closer to glicko, if not an outright copy of it and simply not showing the RD value.  However,  it doesnt matter if you use elo or glicko.  The end result is the same.  You can game them both by grinding out wins vs lesser players (as you can see with u8's current ranking and was explained b4 this dumb idea was put into motion).  Something you simply cannot do in a rung based system.

To be honnest i basicly agree with everything you say at 99%, the only thing i dont agree is when you say there no competition. if there no competition it's because the competition is made like a total joke, it always have been that way. For numerous years i tryd to make the competition relevant, but everytime i tryd they put stick into my wheels to make me fail. I remember when i tryd to make master tag challenge, they did everything in their power to counter my decisions at everything, when i was taking a decision, sudenly i was not the leader anymore, i was just a total slave that must obey to them. When i try to host tournament and give my own money, they force me to let play u8 because they dint accept my decision to banning him from my tournament because he was hacking.

Even today it's the same thing, you think peoples ask for random ressources, not at all, they put random ressource because u8 hes clearly the one asking for it... Duda made this ladder with mistral and the first things he does when the ladder work properly is giving ten free win to u8...

You think peoples are not tired of this bs? There no competition because they make sure u8 always on top before the competition even start.. Same thing with tournament, everytime there a tournament, u8 got free pass to round 2?? How the hell he got free pass to round 2 when he suppose to be one of the best player of the server?? How it make sens? He should be round 1 every damn tournament exactly because he is one of the best and he suppose to basicly beat everybody, but instead they give free pass to him in round 2 and every new players in round 1 get eliminated before they even reach round 2 while hes there waiting and laughing. Should the new players have these free pass to round 2 and have more chances instead of giving the best chances at the best players all the time?!

If the competition dont exist, its because of peoples who take cares of it and their decisions.

While i was leader of master tag challenge, i want to make way much more tag then right now, I want to use Legend tag, i want to use Grand master tag, i want to use Master tag and i even want to use CHAMP tag, one player got this tag and its dj boss, because dj boss was the only winner of that tag while i was the leader, and since i quit, they dont cares at all. They force me to give a Legend tag to Swift for no reason because they decide swift was the legend, but my plan was to make a FREE FOR ALL with all the grand master and the master, and the winner will be crown as legend... And after the Grand masters would be able to challenge the legend normally for his tag, but no, they force it to swift untill i leave, and now they give it back to swift for free. There no competition, because competition is already sett for who they want to be sett, they dont let any chance to nobody, its basicly all rigged, they do everything in their power to make sure peoples have less chance, and when peoples win something they do everything in their power again to find reasosn to not do what they are suppose to do.

I also remember with the master tag challenge, when i wanted to make sure no official challenge must be ask to beat someone, because right now, the rules are dumb, if you want the tag of someone, you must basicly ask for an official challenge, but why is that a rule, if you lose, you lose, period, it dosent change anything if its official or not, what the point of it.

I also remember when i was making tournaments, i was making 2 different type of tournaments, one for the pro, one for the new players, so everyone could have a chance to win a tournament, now, they all mix everyone in the same tournament and its always the same winners all the time.

I garantee you, if i was still leading these tournaments and league, you will have your own categories for 1 hand peoples like you, and you could be a winner and you will enjoy competition, but now, who cares about you, no ones, and for that reason you dont cares either about them and their competitions.

« Last Edit: December 11, 2024, 01:01:57 AM by Nox »
Mr.120apm aka U8! Best player of the world losing 4v3 against Phillip5256.

Offline Dudakurten

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Re: LADDER ON - Beta season
« Reply #20 on: December 11, 2024, 01:18:40 AM »
1st week thoughts.

26 players
49 games

Still very low participation, but is a start.
Some assumptions:

- fixed bugs and changed maps
- I would say 90% or more don’t even know this exists
- people don’t like 1vs1 competitive
- people don’t like to play other maps (even after the changes to get more friendly, and gow is on the list)

Let’s see how it will go for the second week.

Happy to hear suggestions.

You forgot to fix one of the most important thing, i told you to put High ressource everywhere, but you still keep it random.

Peoples have already hard time with random map, and you want to put random ressource over it, one step at time, but you dont listen.

And now it's a bit late, because peoples already assume its random ressource and they will probably never try again because of it.

Also, next time, try to containt yourself at giving free win to u8, pretty sure peoples are tired seing this guy abbussing of every ladder tournament they see everywhere.

Thanks again for your constant feedback Eq. I am taking almost 100% of your suggestions so far.

Just to be clear is not random resources. You have 3 high, 1 medium, 1 low but they are fixed.

GOW MITC and B2B are always high
GSEP medium
E the 2 spots short map (Murky) is low

I personally liked. But if everyone wants to play only high we can change of course. That’s why keeping opened for everyone give your input during this beta to make the Season 1 next month more enjoyable possible.

Regarding u8 yea, any avg/good player I will be basically feeding of course , because I’m bad lol.

I lost him 3/0, then swift 3/0 then him again 2/0…quilks recently gave me 2/0

I personally prefer to try top players because make it easier when I fight my Brazilian friends.



Offline Dudakurten

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Re: LADDER ON - Beta season
« Reply #21 on: December 11, 2024, 01:23:25 AM »
It's 2024.  Competitive war2 ended decades ago around 2010.  Kali was the peak between 1996 - 2006.  War2's headstone should read "1996 - 2006".  Kali was more populated than Bnet and competitive via cases ladder even after Bnet's release with its built in total trash glicko system.  Kali lived on several years into bnet's existence with very solid populations but around 2006 it really dropped off heavily as people got use to bnet's new interface and realizing bnet would never fix it's crap ladder.  I think Axolotl still has his season 1 (somethin like that,  I forget which season it was) trophy photo up.  The ladder on bnet lasted I think 3 or 4 seasons before people realized it was not ever going to be fixed and just stopped participating in it in any competitive way.  There hasnt been a replacement ever since that brought back the urge to compete competitively.  Even if one existed,  I couldnt anyway.  I play 1 handed in 2024+.  Arthritis prevents me from using hotkeys.  So if I show up in any ladder stats anywhere,  know that it was not intentional.

I assume this is about the "mist" ladder btw,  which uses the same exact FAILED system that Bnet used in 1999.  Just take a look at u8's rating on the "mist" ladder currently and you'll quickly see why it was such a miserable utter and total failure.  It's nothing but a grinding reward system.  The person that grinds out the most wins against complete noobs wins the season.  Simple.  Of course,  I explained all this before this "mist" ladder was even developed and was just a discussion somewhere here in the forums.  I explained why it would never work and now you have a working example of just why it's such a bad example when viewing u8's game stats.  Just take a look at how his glicko continued to rise even though he wasnt playing anyone any better,  it was all vs a single player (which makes this system easy to game and it appears thats exactly what he did which isnt surprising in the least,  it was warned before this ladder even existed that thats what would happen).  The false assumption that just because Blizz uses it,  that it must be a good system is COMPLETELY misguided.  Blizzard doesnt care about competitiveness.  It only cares about making people stay in their games as much as possible and grinding is how they do that across ALL their titles.  Glicko's only use is a match making GUESS.  And thats it.  Thats all it is,  a guess.  Which is usually wrong in grindy environments.  There are plenty of complaints about it in other title's forums.  Just take a look at Hearthstone's forums and you'll quickly realize this.  You're just not going to find a better system than rung based.

Elo is far older than blizzard (glicko is based on elo).  It was designed for chess in the early 1900s which is an in person game where games could last HOURS or even DAYS at a time.  Grinding out wins at chess against new players is not possible in a real in person officially sanctioned way which is why it works well for chess but not something like War2 or any online game for that matter.  What you have developed isnt really elo.  It's closer to glicko, if not an outright copy of it and simply not showing the RD value.  However,  it doesnt matter if you use elo or glicko.  The end result is the same.  You can game them both by grinding out wins vs lesser players (as you can see with u8's current ranking and was explained b4 this dumb idea was put into motion).  Something you simply cannot do in a rung based system.

Thanks Lance.

Indeed I saw your concern on the first week and did my opinion over there.

What we can do is to create some mechanisms. I though in 2 scenarios.

1) Rank range.

We can limit for example in #10 ranks to have the ELO counted.
Equinox #1 beat (or lose) Shotgun #12 , both ELOs remains unchanged.

2) Elo range.

We can limit in 50 points.

Dudakurten ELO 1100 beat (or lose) Lance ELO 1025.
Both ELO remains unchanged.

What do your think?

Offline Nox

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Re: LADDER ON - Beta season
« Reply #22 on: December 11, 2024, 01:42:08 AM »
1st week thoughts.

26 players
49 games

Still very low participation, but is a start.
Some assumptions:

- fixed bugs and changed maps
- I would say 90% or more don’t even know this exists
- people don’t like 1vs1 competitive
- people don’t like to play other maps (even after the changes to get more friendly, and gow is on the list)

Let’s see how it will go for the second week.

Happy to hear suggestions.

You forgot to fix one of the most important thing, i told you to put High ressource everywhere, but you still keep it random.

Peoples have already hard time with random map, and you want to put random ressource over it, one step at time, but you dont listen.

And now it's a bit late, because peoples already assume its random ressource and they will probably never try again because of it.

Also, next time, try to containt yourself at giving free win to u8, pretty sure peoples are tired seing this guy abbussing of every ladder tournament they see everywhere.

Thanks again for your constant feedback Eq. I am taking almost 100% of your suggestions so far.

Just to be clear is not random resources. You have 3 high, 1 medium, 1 low but they are fixed.

GOW MITC and B2B are always high
GSEP medium
E the 2 spots short map (Murky) is low

I personally liked. But if everyone wants to play only high we can change of course. That’s why keeping opened for everyone give your input during this beta to make the Season 1 next month more enjoyable possible.

Regarding u8 yea, any avg/good player I will be basically feeding of course , because I’m bad lol.

I lost him 3/0, then swift 3/0 then him again 2/0…quilks recently gave me 2/0

I personally prefer to try top players because make it easier when I fight my Brazilian friends.

Yes i know it's fix ressource, but it's still random in general depending the map you got, one map it can be high, the other map it can be low, and the other map it can be medium, at the end, its still random in general, peoples have played the same map for 25 years, its hard for peoples to change everything at same time, you should just go slowly and let peoples time to adapt to these new maps first, and step by step in a near future you can add things to bring more challenge.

Now i dont think you are that bad, i think your a good player and at this point basicly pro, but if you know you dont beat someone, why would you play him 7 times in a row, especially u8, you have try to beat this guy for years now? Right? How much games did you play against u8 in the last 4 years? You know he wreck you almost everytime, at this point, its just feeding him, especially the first day of a new season. If you were playing swift or lone 10 times i would maybe not cares that much, but you have played u8 for basicly 4 years feeding him. u8 got 18-0 right now against a total of 2 different players, you and dj boss, he always have does this for years, before you it was basicly only dj boss. I dont say he only play you and dj boss, but basicly half of his records are base on the same group of players. Right now, its you dj_boss and Roast, i mean as the hoster of the ladder, you must be carefull of what you are doing, especially with this guy, because when you give free win to that guy, its not only about you, its about the entire ladder who are now behing him because of you. 

And i want you to know something, i dont hate you duda, make it clear, i must not agree with all your decisions but i think your more open and more honnest thant alot of peoples, i think your a good guy and i appreciate your efforts in everything you do. 
« Last Edit: December 11, 2024, 01:46:27 AM by Nox »
Mr.120apm aka U8! Best player of the world losing 4v3 against Phillip5256.

Offline {Lance}

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Re: LADDER ON - Beta season
« Reply #23 on: December 21, 2024, 04:10:09 PM »

Both ELO remains unchanged.

What do your think?


What you're doing here isnt actually fixing the math problem.  You're simply reducing the ranks it affects.  You would still have the same problem within that restricted range and you'd also introduce a new problem.  Pointless games.  In such a case,  NEITHER player would want to play the game because there is nothing to gain from doing so.  This problem exists in Rung based as well btw.  However,  it's easily fixed via time limits.  Z player has X amount of time to play the #2 player,  etc.  This forces the better player to challenge the lower ranked player or they face being timed out.  But even this can be abused,  the #2 player could simply refuse to play #1.  This is why in most ladders,  the timeout is range based UNLESS the #2 player can prove without a doubt, they tried to play the #1 player.

So these are the most difficult problems any competitive system will face.  You can see this in action if you look at any professional sports tournament.  For example,  the NFL purposely forces the best teams to play the worst ranked teams.  Neither team has an option to avoid the game,  all the way up to the SB.  If you can somehow force players to play each other,  you'll have one very healthy competitive system.  So how does one do that?  Disable the ability of both players to enter or start games until their accounts have either played or the higher ranked player has timed out.  It's not great,  but it works.  If they both want to play,  they'd be penalized by forcing them to play on another account (unless you find a way to block even that which most players would probably complain about lol).  Other players would notice this and call it out as "dodging".  Maybe make a new rule that if someone is caught dodging to many times or chronically,  they lose their ranks or something.  Either way,  the possibility is there but with the current course you're taking,  it's doomed to fail or be riddled with abuses like all others have in the past.  Automating this is easier said than done but you could get away with doing it all manually if you really had no life :D
« Last Edit: December 21, 2024, 04:16:48 PM by {Lance} »
Dk At hall is cause I started with temple at start and didn't need the castle . Not a hack .  I wouldn't bother editing a ss btw

^---- Dellam doesnt hack!  See, even by his own admission, no hack!!  LMFAO.